Intentional Warlords add
Mesh/weapon/anim go: author Toon_RTS → bake → R2 CDN → api/v1 defs → this lab previews.
mesh_id = Object3D name on
Toon RTS GLB (e.g.
BRB_body_A,
WK_Units_Body_A).
Do not force-rebind atlas on good GLBs. FBX = author diagnostics only. Prod races bake = compare only.
Full process SSOT
·
Deploy SSOT
·
UUID guide